Session 1 β€’ ⏱ about 85 minutes β€’ Full step-by-step

Meet the Digitakt β€” a first beat

One machine, one drum loop. Nothing else plugged in.

  • Digitakt II
  • Headphones
The goal this session

Build a four-part drum loop on the Digitakt II β€” knowing exactly which button and knob does what β€” ending with a groove worth looping for two minutes.

What we need on the desk

For this first session, only the Digitakt is on the desk β€” no synth, no SP-404, no cables to anything else, just one machine and a pair of headphones. By the end we’ll have a real drum loop and a working feel for the buttons.

We start with the drums on purpose: the melodic gear comes later, and a steady beat gives the other machines something to play along to. No musical background is assumed here β€” we build from zero.

The Digitakt has a lot of buttons, but this session only uses the highlighted ones below β€” the rest can wait.

TEMPO SETTINGS SAMPLING NO YES SCREEN MAIN VOLUME master + headphones LEVEL/DATA selected track's level A D DATA ENTRY A–H PARAMETER pages TRIG SRC FLTR AMP FX MOD PTN TRK FUNC STOP PLAY RECORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 16 TRIG keys = the 16 steps of your pattern
Simplified Digitakt II panel β€” highlighted controls are the only ones needed this session. Positions are approximate; see the manual's panel diagram (p.12) for the exact photo.

Part A β€” Plug in and hear something (about 15 min)

  1. Connect power and headphones

    Plug the power adapter into the DC In socket on the back and into the wall. Plug the headphones into the PHONES socket β€” it’s at the right-hand end of the back panel, next to the two OUT L/R sockets. Then flip the POWER switch on the back to turn it on and wait for the screen to light up.

    DIGITAKT II β€” rear panel (right-hand end) IN L/R OUT L/R PHONES your headphones
    The PHONES socket sits at the right end of the rear panel. The MAIN VOLUME knob on the front controls how loud it is.
    Digitakt II manual β€” Rear connectors & setting up, p.14
  2. Turn the volume down before pressing play

    Find the MAIN VOLUME knob β€” it’s the knob in the top-left corner of the front panel. Turn it most of the way down (anticlockwise) so the first sound doesn’t startle anyone.

  3. Hear the demo

    The Digitakt ships with demo music already loaded. Press PLAY. Now slowly turn MAIN VOLUME up until it’s comfortable. A beat should come through.

    Press STOP once it’s been heard.

How the Digitakt is organized (about 8 min)

Before we build, here’s a quick map of how the Digitakt thinks. It’s just boxes inside boxes β€” no jargon needed. Biggest to smallest:

  • Project β€” the whole thing we’re working in, like one big project folder. Only one is open at a time, and everything below lives inside it. We’ve already met one: the demo just heard is a project.
  • Sample β€” a single recorded sound: one kick, one clap, one piano note. The raw ingredient.
  • Sample pool β€” the shelf of samples loaded into the project. Every track picks its sound from this shelf.
  • Track β€” one player in a band. A track plays one sound. There are 16.
  • Pattern β€” one loop: a short scene that repeats. A pattern is really two things stacked together β€” the kit (which sound each track holds) and the sequence (when each track plays).
  • Step β€” one slot in the loop’s grid. There are 16 in a row. Dropping a hit onto a slot is called placing a trig.
  • Bank β€” a drawer holding 16 patterns. There are 8 drawers (A–H), so 128 patterns in a project β€” far more than we need for a long while.
PROJECT everything you're working in β€” one open at a time SAMPLE POOL the sounds loaded in; each track picks one kick.wav snare.wav hat.wav clap.wav piano.wav …up to 1016 sounds BANKS A–H 8 drawers Β· 16 patterns each Β· 128 in total PATTERN one loop β€” a scene that repeats KIT β€” the sound each of the 16 tracks holds (plus the mix). Think: the band and their instruments. Track 1 Β· Track 2 Β· Track 3 Β· … Β· Track 16 SEQUENCE β€” which steps each track plays the timing. A filled slot is a β€œtrig” (a hit): 16 tracks Γ— up to 128 steps load β†’
Boxes inside boxes: a Project holds the Sample pool and the Banks of Patterns. Each Pattern is a Kit (the sounds) plus a Sequence (the timing).

The two we’ll live in today are track and step, and the picture that connects them is a grid: each row is a track, each column is one of the 16 steps, and a filled square is a trig (a hit). Read left to right and that’s the loop.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 STEPS β†’ Track 1 Β· Kick Track 2 Β· Snare Track 3 Β· Hats Track 4 Β· Perc TRACKS ↓
A pattern as a grid: rows are tracks, columns are the 16 steps, filled squares are hits. This is exactly what we build in Part C β€” and it maps straight onto the 16 TRIG keys along the bottom of the panel.

Two storage layers matter. The +Drive is the machine’s built-in shelf: it keeps things permanently and shares them across every project. The project is the desk we’re working at right now β€” held in temporary memory until it’s saved.

ThingWhere it livesCopy or link when usedIf the original changes
Sample (the audio)one master on the +Drive, shared by all projectslinked β€” the project just points at the masterdelete it and every project/sound using it goes silent; rename or move is safe (it’s tracked by a fingerprint, not its name)
Preset / kit (a saved sound, or a whole set of them)the +Drive library, sharedcopied β€” the pattern gets its own copytweaking a track never touches the saved original; updating it means saving over it on purpose
Pattern / songinside the project only β€” not sharedmade and edited in the projectβ€”
Everything just donetemporary memory, until it’s savedβ€”power off without saving and it’s gone
Digitakt II manual β€” How the Digitakt II is organized (Project, Pattern, Kit, Track, Sample), p.16 Digitakt II manual β€” The +Drive library and the project pool, p.29

Part B β€” Open a blank pattern and set the tempo (about 10 min)

We’ll borrow the sounds already loaded in the demo, but build our own pattern from an empty slot β€” so we never edit the demo by accident.

  1. Find and select an empty pattern

    Press PTN. The 16 TRIG keys now light up to show which patterns exist:

    • Unlit = empty (this is the one we want)
    • White / lit = already has music in it
    • Red = the pattern playing right now

    Press any unlit TRIG key to jump to that empty pattern β€” now we have a blank canvas.

    Digitakt II manual β€” Selecting bank and pattern, p.40
  2. Set the tempo to 90 BPM

    Press TEMPO. The tempo screen appears. Turn DATA ENTRY A (the first of the eight small knobs by the screen) until the big number reads 90. Ignore the decimals β€” close enough is fine.

    Slower tempos are easier to program a first beat on. Press TEMPO again (or NO) to leave the tempo screen.

    Digitakt II manual β€” Tempo, p.22

Part C β€” Build the beat (about 35 min)

Remember the grid from earlier: the row of 16 steps is a player-piano roll. We punch holes in the grid, and the machine plays back exactly what’s punched β€” nothing more, nothing less. Same idea as a piano roll, just sixteen slots.

We’ll do the same four moves on each track: select the track β†’ load a sound β†’ place it on steps β†’ listen. Once it’s done for the kick, the other three are repeats.

  1. Track 1 β€” select it

    Hold TRK and tap the first TRIG key (step 1). That makes Track 1 the active track β€” its TRIG key glows red.

  2. Track 1 β€” load a kick sound

    Press SRC (one of the page buttons) to open the source page. Turn DATA ENTRY D β€” labelled SMP on screen β€” to scroll through the available samples.

    To hear the highlighted sample before choosing, tap Track 1’s TRIG key (step 1). Find something that sounds like a low β€œboom” β€” a kick drum. Press YES to load it onto the track.

    Digitakt II manual β€” Assigning a sample to a track, p.36
  3. Track 1 β€” place the kick on four steps

    Press RECORD β€” it lights solid red. This is grid recording: now the TRIG keys place sounds instead of selecting tracks.

    Tap keys 1, 5, 9 and 13. Those four steps are evenly spaced β€” one kick on each beat. Press PLAY. The result should be a steady boom β€” boom β€” boom β€” boom.

    Expected result β€” four even kicks at 90 BPM
    Reference clip not recorded yet β€” capture this and save it under public/audio/, then add src="/audio/…".

    If it's a click, a glitch, or a pitched tone instead of a low thud, the wrong sample is loaded β€” press SRC and choose a kick again.

    Digitakt II manual β€” Grid recording, p.42
  4. Track 2 β€” add a snare on the backbeat

    Hold TRK and tap the second TRIG key to select Track 2. Load a snare or clap with SRC β†’ DATA ENTRY D β†’ YES (listen for a sharp β€œcrack”).

    With RECORD still lit, tap keys 5 and 13 β€” the snare now lands between the kicks. That push-pull is the heartbeat of most drum loops.

  5. Track 3 β€” add hats for movement

    Select Track 3 (TRK + third TRIG key). Load a closed hi-hat (a short β€œtss”). Tap keys 3, 7, 11 and 15 to start. Want more drive? Add a few more steps and remove any that feel too busy.

  6. Track 4 β€” one character sound

    Select Track 4 and load anything with personality β€” a rim, a shaker, a clave, a noise. Place just two or three steps. This is seasoning, not a main ingredient.

Expected result β€” the full four-part loop
Reference clip not recorded yet β€” capture this and save it under public/audio/, then add src="/audio/…".

No single part should dominate. If the hats stab or the kick gets buried, don't worry β€” the balance gets fixed with track levels in Part D.

Part D β€” Make it feel good, then save (about 15 min)

  1. Balance the levels

    Select each track in turn (hold TRK + its TRIG key) and turn the LEVEL/DATA knob (next to the screen) to set how loud that track is. The kick is the foundation; the hats should sit quietly on top, not stab the ears.

  2. Play with mutes

    Hold FUNC and tap TRK to enter mute mode. Now each TRIG key mutes or unmutes a track while the loop plays. Dropping the hats out and back in is the simplest β€œarrangement” there is. Press FUNC + TRK again to leave mute mode.

    Digitakt II manual β€” Mute mode, p.26
  3. The two-minute test

    Let the loop run and just listen for two full minutes.

    A loop is finished when it can play for two minutes without getting boring.

    Reaching for a knob out of boredom is a good sign β€” follow it and tweak. Still nodding along at two minutes? It’s done.

  4. Save the work

    The beat lives in temporary memory until it’s saved β€” so save it now, or a power-off will erase it. Hold FUNC and tap SETTINGS to save the project. We’ll build on this exact loop in Session 2.

    Digitakt II manual β€” Saving the project, p.75

Next session we give this loop a musical center β€” a key, a tempo and a bassline β€” still on the Digitakt alone, with the Kawai as the idea source.

What we just learned

  • Where the main controls are and what each one does
  • How to get sound into the headphones and set the volume safely
  • How the Digitakt is organized β€” projects, patterns, tracks, steps and samples
  • How to open a blank pattern and set the tempo
  • How to load a sound onto a track and place it on steps
  • How to balance levels, mute parts, and save the project

Manual references